
by
Ted Kritsonis
Faze
Video Game Editor
With
soccer’s popularity on the rise in North America, the
very idea of having three competing soccer video games doesn’t
seem all that unusual. After all, basketball and football
really only have two franchises competing against each other.
But in the case of World Tour Soccer 2006, it would be hard
to imagine this game having a good chance of outdoing the
craftiness of Konami’s Winning Eleven series and the
glitz and glamour of EA’s FIFA franchise.
From the early going it becomes obvious that
WTS 2006 does neither. Any fan of soccer knows and feels that
passion is a big part of the game, no matter if you’re
a player or a fan, but you just don’t get that sense
here.
The
menu interfaces are dull and a little contrived, which seems
to carry over into the actual gameplay itself. Player models
aren’t bad and close-ups are pretty decent, as long
as you can handle the fact that none of the players look like
their real-life counterparts. Where things go bad on the pitch
is in the AI and mechanics. For some odd reason, a player
with the ball can run through a team with relative ease by
using the right analog stick for special moves. The blame
for this lies squarely in the lackluster AI, which will stop
or even ignore a nearby opposing player with possession of
the ball.
It gets worse with passing and shooting. In
one game, I hit four goalposts, and when I played a rematch,
I hit the post another two times. That in itself is more posts
than I hit in a dozen games on either Winning Eleven or FIFA,
and that doesn’t even include the two my AI opponent
hit. The passing, meanwhile, seems to be hit or miss. The
lack of intuitiveness is so glaring here that you’ll
have trouble connecting a pass to a teammate who is nearby
and in the clear.
The lone bright spot is in the amount of national
squads available, which is more than the other two soccer
games combined. It’s nice to see Canada in the game
along with other interesting soccer squads like Guatemala,
Iraq and the Ivory Coast. Having all these teams sets up some
interesting scenarios and matchups, but it’s not enough
to save this game from itself.
When you combine all that’s wrong with
WTS 2006, and throw in the fact that there’s no online
play, you’ve got a game that just isn’t worth
your time and money. The ultimate problem here is that WTS
2006 has no niche to call its own — even if it has more
teams — because it doesn’t have a distinct identity
to draw you in. For this franchise to stay afloat and compete,
it will need a total revamp next year.
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Publisher:
Sony
Computer
Entertainment
Developer:
SCE London
Platform:
PS2

Rating:
5/10
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