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SPIDER-MAN 2

Ted
by
Ted Kritsonis

Faze Video Game Editor



It may not have been wise for Activision to boast that their Spider-Man 2 video game would be even better than the first Spider-Man movie. The expectations a comment like that bring are enormous when you consider how good the first Spider-Man film was.

Like the video game that came out with the first film two years ago, Spider-Man 2 puts you in Spidey’s costume while you swing your way through the urban jungle that is New York City. The city itself is as accurate a portrayal of New York as you’ll ever find. The detail put into this aspect of the game is worth its accolades. Unfortunately, that’s where all the good stuff ends.

Where the original game was story-driven and challenged you to be stealthy, Spider-Man 2 isn’t consistent in its presentation that way. It’s nice to have the option of going after common criminals or saving a man from falling off a building, but the problem is that it all gets way too repetitive in this game. After a while, you start to ignore the petty crimes going on around you and begin focusing on the key part of your mission just to keep things fresh.

Buying upgrades by using Hero Points is nice because you do a lot of good to get those Hero Points, but there aren’t any unlockables to fight for. Behind-the-scenes footage or other cool stuff that has to do with the Webhead would’ve been nice, but it’s nowhere to be found here.

For fans of Spider-Man, this game is definitely worth a rental, because it’s a risk to buy. High expectations and the success of the movie put a lot of pressure on Spider-Man 2, and it really doesn’t deliver as advertised.


Publisher:
Activision

Platform:

Xbox (Reviewed)
Gamecube
PS2/GBA
PC
/NGAGE

Rating: 6/10

 


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