MEDAL OF HONOR: PACIFIC ASSAULT


by
Ted Kritsonis

Faze Video Game Editor


For five years the Medal of Honor series has taken gamers to just about every facet of World War II, though most of that focus has been stuck in the Western European and North African campaigns. MoH: Rising Sun was EA’s first attempt at focusing on the war between the U.S. and Japan in the Pacific for the consoles, and it faltered badly, earning the dubious distinction of being the worst of all the MoH games.

MoH: Pacific Assault is EA’s second crack at the war against Imperial Japan, and it is a considerable improvement from Rising Sun. Even though Pacific Assault is a PC title, which makes it a marked improvement visually, the overall mood and feel of the game is also far more authentic than Rising Sun ever was.

You start the game as a raw U.S. Marine recruit and go through training exercises before being shipped off to Pearl Harbor, where the Japanese air force launches its infamous surprise attack on December 7, 1941. Early on, new aspects to the gameplay make their presence known. While cowering from the smoke within a U.S. battleship, you do interesting things like pick up wounded men and take them to the medic, along with breaking down a door using an axe. But the most interesting change is how you manage your health. Since you always fight with your small squad, you can call the Corpsman (the medic) to patch you up, or he’ll try and get to you if you’re on “the brink of death” and restore your health. He can only fix you up four times per mission, so you’ll have to strategize on how to use him.

Unlike past MoH games, Pacific Assault is heavy on character development, as you and your squad deal with the terrifying reality of war. The Corpsman will throw up early in the game as he patches you up, only to be a lot more confident and battle-hardened late in the game, while the squad leader will make more calculated decisions as the game goes on. Other simple things like unshaven faces and even some weight loss are actually noticeable, and the voice acting is very well done with the wartime radio broadcasts being a nice ambient addition.

For those unfamiliar with the Pacific theatre of World War II, the Japanese army was a very different fighting force than the Germans in Europe. In MoH games taking place in Europe, you fought your way through countryside and war-torn cities, but in Pacific Assault, the terrain is mostly jungle. The fighting tactics are also different. Japanese troops will attack you with “banzai charges,” where they basically run towards you with the intent of stabbing you with a bayonet. Snipers sitting on trees and troops lying down as fake dead bodies are other tactics that are very different from past MoH games.

Where things start to drag the game down are in the suspect AI and the insatiable appetite Japanese troops have for sustaining bullet wounds. Weapons and ammo aren’t in abundance like past MoH games, meaning that you’ll have to learn to be a pretty good marksman in Pacific Assault and conserve ammo by shooting in short bursts. The problem is that Japanese troops can take as many as six shots to the body before dropping for good. There’s no question that headshots are the way to go, but in a close-quarters firefight, this defect can make a huge difference.

I mentioned earlier that the terrain is mostly jungle, which is precisely why the game can get frustrating and tedious at the same time. First, you should expect to die often because the difficulty level, even on lower settings, is tough to say the least. But the lingering issue is most definitely that the missions are too similar and dominated by a trial-and-error process that will probably really upset you. The Pearl Harbor mission is a fantastic start to the game and worthy as one of the best ever seen in a World War II shooter, but it’s followed by an array of jungle missions that are basically made up of skirmishes with groups of Japanese troops. The developers threw in the odd tank here and there, and small villages and airfields help break things up a little, but it’s simply not enough.

The airplane mission, although frustrating in many ways, is a welcome change, but more naval battles similar to the Pearl Harbor mission would’ve been far more ideal. After all, the Pacific war was largely fought in the Pacific Ocean, not just in the jungles of Guadalcanal and Makin Atoll, so seeing some battleships go at it would’ve definitely been cool to watch.

MoH: Pacific Assault is a great game when you look at it as a whole, but some of its parts certainly could’ve used some refinement. On the flip side, some of the new additions were very good ideas, like the Corpsman’s role and the airplane mission. Ultimately, what you have here is a World War II shooter that isn’t perfect but does a pretty solid job nonetheless.

Publisher:
EA Games
Developer:
EA Los Angeles


Platform:

PC

Rating: 10/10

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