
by
Ted Kritsonis
Faze
Video Game Editor
When
I first loaded Halo 2 on my Xbox, I knew I was going to get
a different experience than the one I got when I visited Bungie
Studios outside Seattle back in July. At that time, Bungie
was keeping the details of Halo 2’s story under wraps,
so I only got to experience what the multiplayer would be
like online. This time, I could see if the hype was truly
justified with a finished product.
Like
the original Halo that launched with the Xbox, Halo 2 will
be the console’s flagship game until the next Xbox console
hits the market, which will likely be released alongside a
third installment of Halo. The effect that the franchise has
had in gaming circles is undeniable, and it would hardly be
surprising if Master Chief becomes a major icon in the world
of video games for many years to come.
As
far as the actual game is concerned, the Covenant’s
desire to destroy the human race leads to a new battle by
picking up right where the first Halo left off. I won’t
go into any real detail about the story here because there’s
a lot of fun in discovering how it unfolds on your own. I
will say, however, that the cliffhanger ending is probably
not what many hardcore Halo fans expected.
The
gameplay additions in Halo 2 are significant but not enough
to change the face of the game, which is a nice balance achieved
by Bungie. The easiest one to notice is the ability to dual-wield
two weapons at the same time. The demand for this was huge
after the original Halo and the way it works here is awesome.
Keeping in mind that this feature is limited to pistols and
submachine guns, combining the various weapons at your disposal
can lead to some interesting results. For instance, using
a submachine gun in one hand against the Brutes, while using
the Needler to attack a Kig-yar holding a shield was an effective
way to deal with two different enemies. I underestimated the
effect this feature had on strategizing throughout the game.
Firing like a madman won’t get you good results.
The
biggest makeover here probably lies in the weapons. There’s
a new Covenant sniper rifle and assault rifle that both fire
high-powered plasma bursts, and Brute weapons like the plasma
rifle and grenade launcher have also been added. Then you’ve
got the ultimate weapons addition in the Energy Sword, a deadly
close-quarters combat weapon that takes down almost every
enemy in one swipe.
Although
vehicles played a small role in the original Halo, their effect
is felt considerably this time around. Bungie set things up
in some missions so that you would have to use a vehicle to
progress through the mission. The best part is that not one
of the vehicles available is difficult to get a hang on, and
on top of that, you can even try to hijack a vehicle right
from the clutches of a Covenant foe. Pressing X while an enemy
swoops by riding a Ghost can have you punching the guy right
out of his seat, and leaving you in control of the Ghost.
The
single player campaign is highly engaging, largely because
of the story and superb gameplay, but the multiplayer totally
steals the show. The obvious major difference this time around
is that people don’t need to have LAN parties to play
big multiplayer deathmatches like they did with the first
Halo. Through Xbox Live, Bungie has offered an online experience
that is second to none thanks to the ability to form clans
and challenge other groups among the many other options available,
all while you and your friends sit comfortably in your own
homes. A key one that I liked when I first saw it in Seattle
was the Party mode. This feature allows you and a friend,
or even several friends, to move from match to match and challenge
others together as a group. What makes this great in a lot
of ways is that your connectivity is never affected by what
happens with your group members. So, for example, if one person
decides they’ve played enough and want to leave, they
can do so at anytime and not affect your connection at all.
You’ll never notice they left.
It’s
also a real sight to see that you can be part of a game with
15 other gamers and not see any slowdown in the action. No
matter how intense things get, the screen never slows down
at all. This goes for the single player as well. It reminded
me of how Pete Parsons, Halo 2’s executive producer,
told me in Seattle that Bungie was “spanking the Xbox”
by driving the hardware of the console to its very limit.
What he said shows in many aspects of Halo 2.
When
all is said and done, the $125 million (U.S.) Halo 2 drew
in within 24 hours of release was no accident. Hype is one
thing, but when that hype is justified by how good the content
inside is, a recipe for success is almost a foregone conclusion.
The key thing that sets Halo 2 apart is that it may possibly
be one of the best all-around video games ever released up
to this point. And now that Master Chief is becoming a bit
of an iconic figure, the legend of Halo may only be beginning.
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Publisher:
Microsoft
Developer:
Bungie Studios
Platform:
Xbox

Rating:
10/10
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